How to reset the world on your Minecraft server
Resetting means deleting the world folder so the server generates a new one on the next start. Nothing else changes: plugins, mods, settings and players’ operator status stay.
Reset it
- Stop the server.
- Backups: take a backup if you might want the old world back. Restoring it later takes one click.
- Open Files and delete the world folders. On Paper, Purpur and Spigot there are three:
world,world_netherandworld_the_end. On vanilla, Fabric, Forge and NeoForge the nether and end are insideworld, so deletingworldis enough. Modded servers can have extra dimension folders insideworldtoo. - For a specific world, set World seed and World type in Settings, Server before starting. Leave the seed empty for a random world.
- Start. The new world generates on the first boot, which takes longer than usual.
Reset only one dimension
Delete just world_nether or world_the_end (or world/DIM-1 and world/DIM1 on vanilla and modded). The overworld stays; the nether regenerates with its current seed.
Player data
Inventories and positions live in world/playerdata; deleting the world clears them. To keep inventories, copy world/playerdata out first and back in after the first boot (the same UUIDs still apply).
Good to know
- A hibernating server counts as stopped; you can still stop it explicitly before editing files.
- Big worlds take a moment to delete; the file manager shows progress.
- For a downloaded map instead of a generated one, Resources, Worlds installs it, or see Upload a world.