Move your Minecraft server from Apex Hosting

Moving is three steps: get the files out of Apex Hosting, put them here with the importer, point your players at the new address. Your world, plugins or mods and configs come along; nothing is retyped.

1. Get the files out of Apex Hosting

Apex runs the Multicraft panel. Its FTP File Access page shows the host, port, username and password for FTP. Use those in the importer; the world is the world folder (and world_nether, world_the_end on Paper), plugins are in plugins, mods in mods. Note the software and version from the panel’s server type field.

2. Bring them here

  1. Create the server on FadeHost with the same software and Minecraft version as the old one. Do not start it yet.
  2. More for this server, Import from another host (also under Settings, Import).
  3. Choose SFTP or FTP and enter the old host’s details, or upload the zip you downloaded. Pick what to pull: the world, plugins or mods, configs.
  4. Start the server and read the console. A plugin that stored the old address or an absolute path needs a config edit.

3. Switch the address

Players take the new address from the server page, or from the join page you share. A custom domain moves by changing its SRV record, or by connecting the domain in Settings, General, Your own domain. Keep Apex Hosting for a day while people switch, then cancel it.

What is different here

  • One subscription is a RAM pool: every server takes its share while it runs, a sleeping server takes none. A second server is a click, not a second plan.
  • Extra RAM is a dollar a gigabyte a month and can be changed any day.
  • Modpacks install from the panel with the client-only mods removed, and the crash doctor reads the log when something breaks.

See also Move from another host for the general steps and databases.

Something missing or wrong? Tell us or ask in Discord.