Modpack hosting
Modded Minecraft servers, one click per pack
Every pack in this catalogue installs in one click: the official server pack, the matching Fabric, Forge or NeoForge loader, and the Java that version needs. Each pack page sizes the server by player count, from what the pack really uses on servers hosted here where we have the measurement. The free trial runs seven days with 8 GB and no card.
- 1,406 packs, installed in one click
- Fabric, Forge and NeoForge, loader and Java matched
- RAM sized from what packs use on servers here
- Free trial with 8 GB, no card
Resources, modpacks
- Loader
- Fabric 1.20.1
- Java
- Java 17
- RAM
- 10 GB
How a modpack install works
We index Modrinth and CurseForge and keep the packs that ship a server version, so everything below installs the same way.
- 1
Pick a pack
Search the catalogue below, or search CurseForge and Modrinth from the panel under Resources, Modpacks. A pack picked here is remembered through signup, so your first server is created with it already on.
- 2
We install it
The official server pack, the matching Fabric, Forge or NeoForge loader and the Java that Minecraft version needs. Client-only mods that crash a dedicated server are left out. Nothing to upload, no installer to run.
- 3
Start and share the address
The first boot registers every mod and can take several minutes; the console shows it happening and prints the Done line when it is ready. Then hand out the address. Everyone joining installs the same pack version in their launcher.
A pack we do not list
Private packs and packs that are not on either platform take four steps instead of one, and the panel still does the loader and the Java for you.
- 1Set the pack's loader and Minecraft version under Server Software, and save.
- 2Upload the pack's server pack in Files and unzip it, or send it over SFTP. The client zip has no mod jars.
- 3Put the mods, config and any kubejs or defaultconfigs folders in the server folder, without the shaders and other client-only mods.
- 4Start, and watch the console for the Done line.
Where people start
Five kinds of pack, and the ones most groups pick inside each. Every pack has its own page with its sizing.
Pokémon and creature packs
Cobblemon and Pixelmon turn Minecraft into a Pokémon adventure, light enough that 4 GB runs a friend group comfortably.
Kitchen-sink packs
Hundreds of mods, every playstyle at once. The big ones want 8 GB or more once your world grows.
RPG and adventure
Quests, bosses, classes and progression, closer to a new game than a mod list.
Tech, skyblock and expert
Automation trees and gated progression, from Create contraptions to void-world starts.
Horror and hardcore
Packs built to scare you or kill you. Bring friends, and keep backups on.
The full catalogue
1,406 packs ready to install. Search by name, or narrow by loader and Minecraft version. Each pack page shows its RAM sizing, its server files and a direct signup link.
Showing the 120 most downloaded. Search to reach the rest.

















What the pack pages tell you
Every pack in the catalogue has a page. It answers the four things people ask before they buy anything.
RAM by player count
Four rows, from just you to a public server, each with the price a month. Where enough servers here run the pack, the sizing comes from what those servers actually use over the last 30 days, split by how many players were online. Where it does not, the page says it is an estimate and what from.
Server files
Where the official server pack or .mrpack lives, how big it is, which release is newest, and why the zip your launcher downloads is only a manifest and will not run as a server.
The setup steps
Both paths side by side: the one-click install here, and doing it yourself with the loader installer, the EULA, the Java version, the memory flag and port 25565.
Hosting notes
Hand-written notes for the packs people ask about most: what the pack does to memory, the settings worth changing before launch night, and what tends to break.
What a pack costs to run
One pool of RAM, shared across every server on your account. The base slot is $2.50 a month and carries 1 GB; every gigabyte after it is $1, added or removed at any time without a reinstall. The pack page gives the number for that pack.
| Pack weight | Examples | RAM for 2 to 4 friends | Per month |
|---|---|---|---|
| Light | Cobblemon, most Fabric packs, performance packs | 4 GB | $5.50 |
| Medium | Cobbleverse, Medieval MC, Better MC | 6 GB | $7.50 |
| Heavy | Prominence II, DawnCraft, Vault Hunters | 8 GB | $9.50 |
| Very heavy | All the Mods 9, All the Mods 10 | 12 GB | $13.50 |
All the Mods 9 and All the Mods 10 are not installed below 12 GB: they run out of memory underneath it. Other packs have no floor.
The modded trial
Seven days with 8 GB, no card
A signup that carries a pack gets the modded trial pool instead of the standard one, because a 4 GB server runs out of memory on most packs and a server that cannot run the pack you came for is worth nothing. Pick a pack, make the account, and the two are created together.
- 8 GB of RAM, not the 4 GB a signup without a pack gets
- Seven days, no card, nothing to cancel
- The pack you picked installs with the account
- After the trial, 8 GB is $9.50 a month
- Trial length
- 7 days
- RAM with a pack
- 8 GB
- RAM without one
- 4 GB
- Card needed
- No
- After the trial
- $9.50 a month for 8 GB
- Smaller packs
- $5.50 a month for 4 GB
Packs that want more than 8 GB say so on their page, and you set the size when you activate the subscription.
Modpack hosting questions
- How much RAM does a modpack server need?
- Light packs (Cobblemon, most Fabric performance packs) run well on 4GB. Mid-size kitchen-sink packs (Better MC, Prominence II) want 6GB. Heavy 300+ mod packs (All the Mods 10, RLCraft, GregTech lines) need 8GB or more, especially past 5-10 players. You can add RAM at $1/GB anytime with no downtime, so it is safe to start at 4GB and scale up if the console reports lag.
- Do I have to install the mods myself?
- No. Pick a pack and FadeHost installs every mod, library, config and datapack, and selects the correct mod loader and Minecraft version automatically. Your first server is created with the pack already applied.
- Which mod loaders and versions do you support?
- Fabric, Forge and NeoForge across every Minecraft version each pack ships for. The panel picks the loader and version the pack requires; you can also change versions or builds yourself later.
- Can I add or remove mods after the pack is installed?
- Yes. You get full SFTP and a file manager, so you can drop extra mods into the mods folder, tweak configs, or remove mods you do not want. Client-side-only mods that crash a server can be removed the same way.
- How do my players join a modded server?
- Players install the same pack in their launcher (Modrinth App, CurseForge or Prism), then connect to your server address. The server and client must run the same pack version. The address and version are shown in your panel.
- Is there a free trial for modpack hosting?
- Yes. Seven days, no credit card, and a signup that carries a pack gets 8 GB rather than the 4 GB a plain signup gets, because most packs run out of memory below that. Start a server, install a pack and invite players before paying anything.
- Can I switch to a different modpack later?
- Yes. Create additional servers for other packs (RAM is shared across your servers), or reinstall a different pack on an existing server. Back up your world first if you want to keep it.
- What does a modpack server cost here?
- The base slot is $2.50 a month and carries 1 GB; every gigabyte after it is $1. So 6 GB is $7.50 a month and 8 GB is $9.50. RAM is one pool shared across all your servers, and it moves up or down by the gigabyte at any time without a reinstall.
- Where do the RAM recommendations come from?
- Where enough servers here run a pack, from what those servers actually use: memory measured over the last 30 days and split by how many players were online. Where we do not have that, the pack page estimates from the size of the official server pack, the pack's own tags and its loader and version, and says which of the two it is doing. A few packs also have a floor we will not install below because they run out of memory underneath it: All the Mods 9 and All the Mods 10 start at 12 GB.
- What if the pack I want is not listed?
- Set the loader and Minecraft version under Server Software, then upload the pack's server pack in Files and unzip it, or send it over SFTP. The mods, config and any kubejs or defaultconfigs folders go in the server folder. Remove shaders and other client-only mods if the author shipped them, then start and watch the console.
- Why does the first boot take so long?
- The first start registers every mod, which takes several minutes on a big pack. Wait for the Done line in the console before judging it. Pregenerating the area your group will explore, with Chunky, is worth doing before launch night: fresh chunk generation is the biggest source of lag in modded Minecraft.
- How do I update a pack?
- The Installed view under Resources shows the pack's version and tells you when a newer one exists. Take a backup, then update: the world stays and the mods are replaced with the new release. Everyone in your group updates their launcher to the same version at the same time.
- Can Bedrock players join a modded server?
- No. Modpacks are Java Edition and Bedrock clients cannot load mods. Crossplay through Geyser lets Bedrock players join vanilla-compatible Java servers, not modded ones.
Read on
Install a modpack
The panel path, updating a pack, and the manual route for a pack we do not list.
Add mods yourself
Install single mods from the panel or upload jars, and keep every client matching.
Minecraft Java hosting
What a server here comes with, sized by player count, plugins and vanilla included.
Modpacks are community projects distributed via Modrinth and CurseForge. NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.