World map
A map of your world, drawn from the server's own files
Open the Map tab and the panel renders your Minecraft world top down, at full resolution, zoomable to single blocks. Layers show the biomes, the structures, what changed and where players actually spend their time. Click for coordinates, pin waypoints, publish it at a link, and prune the chunks nobody ever visited, with one click to put them back.
- Included with every Minecraft Java server
- Reads the world files, running or stopped
- Updates every 15 minutes while players are on
- Overworld, Nether and End
Block -184, 312
Chunk -12, 19
Layers
- TerrainFull resolution
- BiomesDominant biome per chunk
- StructuresVillages, strongholds
- ActivityTime spent per chunk
- Players2 on the map
- Waypoints4 pinned
- Prune chunksServer must be stopped
join.fadehost.net/map/j7q2m5x8kd0wThe map
The world exactly as it is on disk
The node reads your region files and draws the surface, one pixel per block, with the same relief shading and water depth you know from an in-game map. It is served as tiles, so the panel only loads the part you are looking at and you can zoom from the whole world down to single blocks. Nothing is cropped: a world that is 50,000 blocks across still renders end to end.
- Renders while the server is running, stopped or asleep, because it reads files and not the game
- Hit Update map for a fresh one, and it re-renders itself every 15 minutes while players are online
- Tabs for the Overworld, the Nether and the End; the Nether render cuts the roof away so you see the floor
- Open it full size in its own tab when you want the whole picture at once
- Resolution
- One pixel per block
- Zoom
- The whole world down to single blocks
- Dimensions
- Overworld, Nether, End
- Server state
- Running, stopped or asleep
- Refresh
- On demand, and every 15 minutes with players on
- To install
- Nothing
Layers
Five ways to read the same world
The Layers menu paints one thing at a time over the terrain. Biomes come from the chunk data, structures from where the world generated them, Changes from a stored snapshot of the world, and History from a frame kept for every day.
- Biomes: the dominant biome of each chunk, with a legend of what is out there
- Structures: villages, strongholds, mineshafts, monuments and the rest, counted per type, each type hideable
- Changes: what is new, what got busier and what is gone since the last snapshot
- History: a slider through daily frames, every day for the last month, one a week for the last year, one a month before that
- Grid: chunk lines as you zoom in, region lines above them
Layers
- ActivityWhere players spend time
- BiomesDominant biome per chunk
- ChangesNew, busier and gone since the last snapshot
- HistoryScrub through daily frames of the world
- StructuresVillages, strongholds and other generated places
One at a time, over the terrain. The grid and the markers stay on underneath.
Activity and players
Where people actually are
Minecraft records how long players have spent in every chunk. The Activity layer paints that over the terrain, so the base cluster, the mine and the road nobody uses are all obvious at a glance. Hover a chunk and it tells you its coordinates and how long players spent in it.
- The heat colours carry the signal in lightness rather than hue, so they read with any colour vision
- Last known player positions come out of the world files, so they show even on a server that is off
- While people are playing, Paper servers and Fabric, Forge and NeoForge servers report live positions that move on the map
- Click anywhere for the block and chunk under the cursor, a copyable /tp command, or a named waypoint
Time players spent here
Chunks nobody has ever set foot in stay faint under the rest, which is exactly the land pruning is for.
- Playing right now
- Last known position
- Waypoint you pinned
Pruning
The chunks nobody ever visited, picked off the map
Prune mode turns the same activity data into a selection. Pick a threshold and the panel tells you exactly how many chunks and how many megabytes that is before you touch anything, or draw over the areas you want yourself. Click a chunk to add it, click it again to take it back.
- Red is what will be removed, cyan is what is protected, and the cold to warm shades are how long players spent there
- Spawn and the last known player positions are protected whatever you select
- The server has to be stopped: the world files must not be in use
- The prune runs on the node with a progress readout, and the map re-renders when it finishes
Pick how much time counts as used
- Never visited
- Visited under 30s
- Visited under 1 min
- Visited under 5 min
- Visited under 15 min
- Visited under 1 hour
Each choice shows the exact number of chunks and the disk it frees on this world before you run anything.
From the tab to a public link
- 1
Open the Map tab and hit Update map
The node reads the region files, so it works on a server that is running, stopped or asleep. A big world takes a few minutes the first time; after that a render reuses every region that has not changed.
- 2
Pick a layer, click a spot
Activity, Biomes, Structures, Changes or History. A click gives you the exact block and chunk with a ready teleport command, or pins a waypoint with a name, an icon and a colour. The tabs above the map switch to the Nether and the End.
- 3
Share it, or take the disk back
Turn on the public map link and you get an unguessable address anyone can open, refreshed with every render and deleted the moment you turn it off. Or stop the server, open prune mode, and remove the land nobody uses.
What a click on the map gives you
The block, the chunk it sits in, and a teleport command for that exact spot, ready for the console or the chat.
Block -184, 312
Chunk -12, 19
/tp @s -184 ~ 312Copy coords gives you the pair on its own. A published map lives at an address of this shape:
https://join.fadehost.net/map/j7q2m5x8kd0wvtn3rb6hs9pc1zf4yglaEverything on the Map tab
No plugin, no separate web service to run, no port to open. All of it is in the panel on every Minecraft Java server.
The rendered map
Every explored chunk at one pixel per block, in tiles you can zoom to single blocks. The whole world, never cropped to the middle of it.
Overworld, Nether and End
A tab for each dimension. The Nether render scans under the bedrock roof so you see the floor you walk on, not the ceiling.
Activity heatmap
Time spent per chunk painted over the terrain, in colours whose lightness carries the signal so they read with any colour vision.
Biomes
The dominant biome of every chunk with a legend of what the world actually contains, read from the chunk data rather than guessed.
Structures
Villages, strongholds, mineshafts, monuments and the rest, marked where the world generated them, counted per type and hideable one type at a time.
Changes
What is new, what got busier and what is gone since the last snapshot of the world, in three colours over the terrain.
History
A slider through daily frames of the world. Every day for the last month, one a week for the last year, one a month before that, kept until the server is deleted.
Players on the map
Last known positions come from the world files. While people are playing, Paper servers and Fabric, Forge and NeoForge servers report live positions that move.
Waypoints
Pin a named spot with one of six icons and six colours, up to a hundred of them, and everyone who opens the tab sees the same ones.
Coordinates and /tp
A click anywhere gives the block and the chunk it sits in, a Copy coords button and a teleport command ready to paste into the console.
Grid and hover readout
Chunk lines as you zoom in and region lines above them, plus a hover that names the chunk and how long players spent in it.
Chunk pruning
Remove chunks by how long players spent in them, or by drawing over the ones you choose, with the exact count and size shown first.
Undo
Every prune backs up the files it changes. The prune history lists each one with its date and puts any of them back.
Auto-prune
Weekly, fortnightly or monthly, at the threshold you choose, run while the server is stopped. The last run and what it freed are on the same card.
Prune suggestions
When at least half a gigabyte is sitting in chunks nobody visits, the map says so and one alert goes out. At most once a month per server.
Public map link
Publish the map at an unguessable link for your Discord or your site. Same tiles and layers, a download button for the image, and turning it off deletes the copy.
Weekly world card
For worlds that had players that week: joins, who came by, the busiest day, how much new land got explored, the disk it moved and the busiest area.
Open to your assistant
Reading the activity and running or undoing a prune are tools in the FadeHost MCP server, and the in-panel Copilot can run them too.
Pruning
Why a world gets big, and what to do about it
A survival world grows every time someone walks or flies somewhere new. Almost none of that land is ever touched again, but it stays in the region files, and it goes into every backup with them. Minecraft already records how long players have spent in each chunk, so the panel can tell the land that got used from the land that got crossed once, and remove only the second kind.
On a typical survival world that is 60% to 80% of the region files. One real world of about 900,000 chunks and 4.7 GB of regions had no recorded player time at all in 78% of them; removing those freed about 3.7 GB, and the terrain regenerates for anyone who goes back.
Spawn and players are protected
The spawn area and the last known position of every player are kept whatever threshold you pick, in every selection mode.
The server must be stopped
Pruning and restoring both refuse while the world files are in use, so nothing is rewritten under a running game.
Kept chunks are verified
Chunks that stay are copied byte for byte and checked before anything is replaced, and a region file the node cannot read is left alone.
Every prune keeps a backup
The files a prune changed are kept on the node for 14 days, and the newest set is always kept. Restoring one is a click on the prune history.
The land comes back
A removed chunk regenerates as fresh terrain the next time someone walks there. Anything players built in it does not, which is why the selection is yours.
Modded worlds need a look
Chunk loaders, contraptions and machinery can sit in chunks nobody visits. Keep the threshold at never visited, check the map after the first run, and the backup is there either way.
You do not have to do it by hand. Auto-prune runs the same job while the server is stopped, weekly, fortnightly or monthly, at the threshold you set, and tells you what it freed. When half a gigabyte or more is sitting in chunks nobody visits, the map says so and one alert goes out, at most once a month for a server. Free servers are enrolled in a weekly prune of never-visited chunks that cannot be turned off.
What it costs
Nothing on its own. The map, every layer, the history, waypoints, the public link, pruning and the weekly card are included with every Minecraft Java server at FadeHost, on the free tier as well. You pay for the server.
Minecraft Java servers only, on worlds in the 1.18 chunk format or newer.
Questions
- Which servers get the world map?
- Every Minecraft Java server at FadeHost, free ones included. The world has to be in the chunk format Minecraft has used since 1.18; a world older than that cannot be rendered.
- Do I have to install a plugin or a mod?
- Not for the map. The node reads your region files directly, so there is nothing to install, configure or keep up to date. Live player positions are the one exception: they come from a small FadeHost plugin on Paper servers and a FadeHost mod on Fabric, Forge and NeoForge, and the server fetches it on boot.
- Does the server have to be running?
- No. Rendering reads the files on disk, so a server that is stopped or asleep maps just the same. Pruning and restoring are the other way round: they need the server stopped so the world files are not in use.
- How often does the map update?
- When you press Update map, and on its own every 15 minutes while players are online. The first render of a very large world takes a few minutes; later ones reuse every region that has not changed since.
- Can anyone else see my map?
- Only if you publish it. The public link is off by default, because a world map shows every base. Turn it on and you get an unguessable address that refreshes with each render; turn it off and the published copy is deleted.
- What does pruning actually remove?
- Chunks whose recorded player time is at or under the threshold you choose, minus the protected ones. The panel shows the exact chunk count and size for each threshold before you commit, and you can draw the selection yourself instead.
- Can I undo a prune?
- Yes. Every prune keeps a backup of the files it changed on the node for 14 days, with the newest set always kept. The prune history lists them by date and restores any one of them while the server is stopped.
- How much disk does pruning free?
- On a typical survival world, 60% to 80% of the region files. One real world of about 900,000 chunks and 4.7 GB of regions had no recorded player time in 78% of them; removing those freed about 3.7 GB.
- Is it safe on a modded server?
- Manual and scheduled prunes both work on modded servers, with one thing to watch: chunk loaders, contraptions and machinery can sit in chunks nobody has ever stood in. Keep the threshold at never visited, look at the map after the first run, and the backup is there if you need it.
- Does the Nether get a map too?
- Yes, and the End. Each dimension has its own tab, its own render and its own pruning. Sharing, waypoints, the Changes layer and History are Overworld only.
- Can I see where my players are?
- The map shows the last known position of the most recent players from the world files, and live positions while people are actually playing. Hover the activity layer and you also get how long players have spent in any chunk.
- Is anything on the free tier cut down?
- The map, the layers, the history, waypoints, the public link and the weekly card are the same. Free servers are enrolled in a weekly prune of never-visited chunks that cannot be turned off, which is how the free tier stays free.
- What is the weekly world card?
- For any world that had players in the last seven days, a Monday summary on your alert channels: joins, who came by, the busiest day, how much new land got explored, how the disk moved and the busiest area, with a link to the map.
Read on
A website for your server
The public page that carries your map, who is online and the address to join.
Pregenerate the world
Generate the land up front so exploring stops causing lag. It is also what makes a world large.
Backups
How your world is backed up and restored, and why a smaller world is a faster one.
The free server
2 GB, no card, and the same Map tab. Try the whole thing before paying anyone.