Zombie Invade 100 Days icon

Zombie Invade 100 Days Server Hosting

A 100-days zombie survival challenge on Forge 1.20.1.

Forge 1.20.1Java 176 GB recommended15.0M downloadsUpdated Dec 2025by FlameFire

Every mod pre-installed. Online in minutes.

Free 7-day trial with 8 GB RAM, no card. Enough to actually run Zombie Invade 100 Days. After the trial: $7.50/mo for 6 GB.

Start your Zombie Invade 100 Days server

How much RAM does a Zombie Invade 100 Days server need?

6 GB for a group.

Different player count or extra mods in mind? The RAM calculator works it out from the same measurements.

PlayersRAMPer month
Just you4 GB$5.50
2 to 4 friends6 GBrecommended$7.50
5 to 10 players8 GB$9.50
Public server10 GB$11.50

If you are not sure, start the trial: the panel's memory chart shows what the pack really uses with your group on, and RAM changes by the gigabyte at any time.

Zombie Invade 100 Days server files

Official .mrpack

Zombie Invade 100 Days ships on Modrinth as a .mrpack manifest. A server needs the server-side mods it lists, which mrpack-install or our installer download for you.

Versions and requirements
Loader
Forge 1.20.1
Java
Java 17
Minecraft
1.20.1, 1.19.2
Recommended RAM
6 GB
Port
25565 TCP (yours is assigned automatically on FadeHost)

Or skip the files: pick Zombie Invade 100 Days at signup and the server pack installs itself.

How to make a Zombie Invade 100 Days server

Yourself, on your own machine

  1. 1
    Turn the .mrpack into a server

    Modrinth packs ship as a .mrpack manifest, so a server needs a small tool that reads it: mrpack-install ("mrpack-install zombie-invade-100-days") downloads the server-side mods and the Forge loader for you. Mods the pack marks as client-only are skipped.

  2. 2
    Install Java 17

    Minecraft 1.20.1 runs on Java 17. Install it and check with "java -version" before anything else; the wrong Java is the most common reason a Forge server refuses to start.

  3. 3
    Run the Forge installer and accept the EULA

    If the pack does not ship an installed loader, run "java -jar forge-installer.jar --installServer" in the server folder. Start it once, open eula.txt, set eula=true, start again.

  4. 4
    Set the memory to 6 GB

    Give it memory: -Xmx6G in user_jvm_args.txt (Forge for Minecraft 1.17 and newer) or in the start script's java line on older versions. The first boot registers every mod and can take several minutes; wait for the Done line before judging it.

  5. 5
    Open the port and invite people

    Forward TCP 25565 on your router and allow it in the firewall, then share your public address. Everyone installs the same pack version in their launcher; a newer client is refused or misses content.

On FadeHost

  1. 1
    Start the free trial

    No card. The signup remembers Zombie Invade 100 Days; your account and server are created together.

  2. 2
    We install Zombie Invade 100 Days

    The whole server pack, Forge loader and the right Java, with the client-only mods that crash dedicated servers already removed. Pack updates are one click.

  3. 3
    Share the address and play

    Your address works the moment the world finishes generating. The trial's 8 GB is enough to run the pack properly.

Start the free trial

Hosting notes for Zombie Invade 100 Days

  • Hordes are the load; keep spawn caps sane and back up the world before day 100.

Why host Zombie Invade 100 Days on FadeHost

The whole server pack, installed for you

Mods, configs and datapacks from the official Forge pack, set up on first boot with the client-only mods removed. Pack updates are one click, never an FTP session.

Wake-on-join hibernation

The server sleeps when nobody is on and wakes the moment a player joins, so a friend group pays for a server that is actually up when it matters.

A crash doctor that reads the log

When a mod breaks the boot, the diagnosis names it and the fix is one click. Ask the Copilot why the server lags and it answers from the real console and stats.

Real hardware, live console

NVMe-backed nodes, full console and file access, scheduled backups to offsite storage, and every extra gigabyte of RAM is a dollar a month.

Frequently asked

How do I make a Zombie Invade 100 Days server?

The short way: start a FadeHost trial and pick Zombie Invade 100 Days; the server pack, the Forge loader and the right Java install themselves and the server is online in a few minutes. The manual way: download the official server files, install Java 17, run the Forge installer, accept the EULA, set the memory and open port 25565. Both are described on this page.

How do I play Zombie Invade 100 Days with friends?

Host a server for it: everyone installs Zombie Invade 100 Days in their launcher and joins one address, and the world keeps running while any of you is on. On FadeHost the pack installs itself when you create the server, the 7-day trial gives 8 GB with no card, and a sleeping server wakes when a friend joins. The manual way is the server files below on a machine that stays on with port 25565 open; LAN and direct connect only work while the host's PC is on and everyone is on the same network.

How much RAM does a Zombie Invade 100 Days server need?

6 GB for a group of 2 to 4 friends and 8 GB for 5 to 10 players, estimated from the loader and version (Forge 1.20.1).

Where do I download the Zombie Invade 100 Days server files?

From the pack's Modrinth page as a .mrpack file. A .mrpack is a manifest, so a server needs a tool such as mrpack-install to download the server-side mods and the loader. On FadeHost that step is done for you.

Can I host a Zombie Invade 100 Days server for free?

Not on the free tier: it gives 2 GB and Zombie Invade 100 Days needs 6 GB ($7.50 a month here). The 7-day trial gives 8 GB with no card, enough to run the pack properly.

Which Java version does Zombie Invade 100 Days need?

Minecraft 1.20.1 runs on Java 17. On FadeHost the right Java is picked automatically; on your own machine install it before running the Forge installer.

Do my friends need to install Zombie Invade 100 Days too?

Yes. Everyone joining needs the same Zombie Invade 100 Days version in their launcher (CurseForge, Modrinth or Prism). The server side is handled by the host; a client on a newer pack version than the server is refused or misses content.

Can I bring my existing Zombie Invade 100 Days world?

Yes. Upload the world folder through the file manager or SFTP, or use the importer to pull the whole server from another host. Keep the pack version the world was played on until it is safely backed up.

Does Zombie Invade 100 Days work on Bedrock (phones and consoles)?

No. Zombie Invade 100 Days is a Java Edition modpack and Bedrock clients cannot load mods. Geyser lets Bedrock players join vanilla-compatible Java servers, not modded ones.

The Zombie Invade 100 Days server crashes on start. What now?

The usual causes are a client-only mod in the mods folder (shaders, HUD or texture mods), a loader build that does not match the pack version, the wrong Java, or too little memory. On FadeHost the installer removes the known client-only mods, the loader and Java are matched to the pack, and the crash doctor reads the log and names the mod when something else breaks.

More Forge 1.20.1 modpacks

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Zombie Invade 100 Days is a community modpack distributed via Modrinth. FadeHost is not affiliated with the pack authors or with Mojang. NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.