Divine Journey 2 Server Hosting
An expert progression pack on Forge 1.12.2 built around recipe chains.
Every mod pre-installed. Online in minutes.
Free 7-day trial with 8 GB RAM, no card. Enough to actually run Divine Journey 2. After the trial: $7.50/mo for 6 GB.
How much RAM does a Divine Journey 2 server need?
6 to 8 GB.
Different player count or extra mods in mind? The RAM calculator works it out from the same measurements.
| Players | RAM | Per month |
|---|---|---|
| Just you | 4 GB | $5.50 |
| 2 to 4 friends | 6 GBrecommended | $7.50 |
| 5 to 10 players | 8 GB | $9.50 |
| Public server | 10 GB | $11.50 |
If you are not sure, start the trial: the panel's memory chart shows what the pack really uses with your group on, and RAM changes by the gigabyte at any time.
Divine Journey 2 server files
Every release of Divine Journey 2 on CurseForge has a separate server pack with the mod jars, configs and a start script. Newest release: Divine_Journey_2.23.4 (404 MB).
- Loader
- Forge 1.12.2
- Java
- Java 8 (Java 11 works too)
- Recommended RAM
- 6 GB
- Port
- 25565 TCP (yours is assigned automatically on FadeHost)
Or skip the files: pick Divine Journey 2 at signup and the server pack installs itself.
How to make a Divine Journey 2 server
Yourself, on your own machine
- 1Download the server pack, not the client zip
The file called "server pack" on the pack's CurseForge page (Divine_Journey_2.23.4, 404 MB) contains the mod jars, configs and a start script. The client zip your launcher downloads is only a manifest and does not run as a server.
- 2Install Java 8
Minecraft 1.12.2 runs on Java 8 (Java 11 works too). Install it and check with "java -version" before anything else; the wrong Java is the most common reason a Forge server refuses to start.
- 3Run the Forge installer and accept the EULA
If the pack does not ship an installed loader, run "java -jar forge-installer.jar --installServer" in the server folder. Start it once, open eula.txt, set eula=true, start again.
- 4Set the memory to 6 GB
Give it memory: -Xmx6G in user_jvm_args.txt (Forge for Minecraft 1.17 and newer) or in the start script's java line on older versions. The first boot registers every mod and can take several minutes; wait for the Done line before judging it.
- 5Open the port and invite people
Forward TCP 25565 on your router and allow it in the firewall, then share your public address. Everyone installs the same pack version in their launcher; a newer client is refused or misses content.
On FadeHost
- 1Start the free trial
No card. The signup remembers Divine Journey 2; your account and server are created together.
- 2We install Divine Journey 2
The whole server pack, Forge loader and the right Java, with the client-only mods that crash dedicated servers already removed. Pack updates are one click.
- 3Share the address and play
Your address works the moment the world finishes generating. The trial's 8 GB is enough to run the pack properly.
Hosting notes for Divine Journey 2
- Runs on Java 8. Long boot; pregenerate.
Why host Divine Journey 2 on FadeHost
Mods, configs and datapacks from the official Forge pack, set up on first boot with the client-only mods removed. Pack updates are one click, never an FTP session.
The server sleeps when nobody is on and wakes the moment a player joins, so a friend group pays for a server that is actually up when it matters.
When a mod breaks the boot, the diagnosis names it and the fix is one click. Ask the Copilot why the server lags and it answers from the real console and stats.
NVMe-backed nodes, full console and file access, scheduled backups to offsite storage, and every extra gigabyte of RAM is a dollar a month.
Frequently asked
How do I make a Divine Journey 2 server?
The short way: start a FadeHost trial and pick Divine Journey 2; the server pack, the Forge loader and the right Java install themselves and the server is online in a few minutes. The manual way: download the official server files, install Java 8, run the Forge installer, accept the EULA, set the memory and open port 25565. Both are described on this page.
How do I play Divine Journey 2 with friends?
Host a server for it: everyone installs Divine Journey 2 in their launcher and joins one address, and the world keeps running while any of you is on. On FadeHost the pack installs itself when you create the server, the 7-day trial gives 8 GB with no card, and a sleeping server wakes when a friend joins. The manual way is the server files below on a machine that stays on with port 25565 open; LAN and direct connect only work while the host's PC is on and everyone is on the same network.
How much RAM does a Divine Journey 2 server need?
6 GB for a group of 2 to 4 friends and 8 GB for 5 to 10 players, estimated from the size of the official server pack (404 MB).
Where do I download the Divine Journey 2 server files?
From the pack's CurseForge page: every release has a separate "server pack" file with the mod jars and configs (newest: Divine_Journey_2.23.4). The client zip is only a manifest. On FadeHost the server pack is fetched and installed for you.
Can I host a Divine Journey 2 server for free?
Not on the free tier: it gives 2 GB and Divine Journey 2 needs 6 GB ($7.50 a month here). The 7-day trial gives 8 GB with no card, enough to run the pack properly.
Which Java version does Divine Journey 2 need?
Minecraft 1.12.2 runs on Java 8 (Java 11 works too). On FadeHost the right Java is picked automatically; on your own machine install it before running the Forge installer.
Do my friends need to install Divine Journey 2 too?
Yes. Everyone joining needs the same Divine Journey 2 version in their launcher (CurseForge, Modrinth or Prism). The server side is handled by the host; a client on a newer pack version than the server is refused or misses content.
Can I bring my existing Divine Journey 2 world?
Yes. Upload the world folder through the file manager or SFTP, or use the importer to pull the whole server from another host. Keep the pack version the world was played on until it is safely backed up.
Does Divine Journey 2 work on Bedrock (phones and consoles)?
No. Divine Journey 2 is a Java Edition modpack and Bedrock clients cannot load mods. Geyser lets Bedrock players join vanilla-compatible Java servers, not modded ones.
The Divine Journey 2 server crashes on start. What now?
The usual causes are a client-only mod in the mods folder (shaders, HUD or texture mods), a loader build that does not match the pack version, the wrong Java, or too little memory. On FadeHost the installer removes the known client-only mods, the loader and Java are matched to the pack, and the crash doctor reads the log and names the mod when something else breaks.
More Forge 1.12.2 modpacks
All modpacks or the Minecraft Java hosting page for plain and plugin servers.
Runs alongside your Divine Journey 2 server
All products and pricesReady to play Divine Journey 2 with friends?
Free trial, 8 GB RAM, the whole pack installed for you. Cancel anytime.
Start free trialDivine Journey 2 is a community modpack distributed via CurseForge. FadeHost is not affiliated with the pack authors or with Mojang. NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.