All the Mods 10: To the Sky ATM10SKY Server Hosting
All the Mods 10 in a skyblock: the same 400-mod tech and magic ladder, started from a single tree.
Every mod pre-installed. Online in minutes.
Free 7-day trial with 8 GB RAM, no card. Enough to actually run All the Mods 10: To the Sky ATM10SKY. After the trial: $7.50/mo for 6 GB.
How much RAM does an All the Mods 10: To the Sky ATM10SKY server need?
8 to 10 GB. Skyblock spares you worldgen, but the mod set is the full ATM10 roster.
Different player count or extra mods in mind? The RAM calculator works it out from the same measurements.
| Players | RAM | Per month |
|---|---|---|
| Just you | 4 GB | $5.50 |
| 2 to 4 friends | 6 GBrecommended | $7.50 |
| 5 to 10 players | 8 GB | $9.50 |
| Public server | 10 GB | $11.50 |
If you are not sure, start the trial: the panel's memory chart shows what the pack really uses with your group on, and RAM changes by the gigabyte at any time.
All the Mods 10: To the Sky ATM10SKY server files
Every release of All the Mods 10: To the Sky ATM10SKY on CurseForge has a separate server pack with the mod jars, configs and a start script. Newest release: ATM10SKY-2.0.7.zip (457 MB).
- Loader
- NeoForge 1.21.1
- Java
- Java 21
- Recommended RAM
- 6 GB
- Port
- 25565 TCP (yours is assigned automatically on FadeHost)
Or skip the files: pick All the Mods 10: To the Sky ATM10SKY at signup and the server pack installs itself.
How to make an All the Mods 10: To the Sky ATM10SKY server
Yourself, on your own machine
- 1Download the server pack, not the client zip
The file called "server pack" on the pack's CurseForge page (ATM10SKY-2.0.7.zip, 457 MB) contains the mod jars, configs and a start script. The client zip your launcher downloads is only a manifest and does not run as a server.
- 2Install Java 21
Minecraft 1.21.1 runs on Java 21. Install it and check with "java -version" before anything else; the wrong Java is the most common reason a NeoForge server refuses to start.
- 3Run the NeoForge installer and accept the EULA
If the pack does not ship an installed loader, run "java -jar neoforge-installer.jar --installServer" in the server folder. Start it once, open eula.txt, set eula=true, start again.
- 4Set the memory to 6 GB
Give it memory: -Xmx6G in user_jvm_args.txt (NeoForge for Minecraft 1.17 and newer) or in the start script's java line on older versions. The first boot registers every mod and can take several minutes; wait for the Done line before judging it.
- 5Open the port and invite people
Forward TCP 25565 on your router and allow it in the firewall, then share your public address. Everyone installs the same pack version in their launcher; a newer client is refused or misses content.
On FadeHost
- 1Start the free trial
No card. The signup remembers All the Mods 10: To the Sky ATM10SKY; your account and server are created together.
- 2We install All the Mods 10: To the Sky ATM10SKY
The whole server pack, NeoForge loader and the right Java, with the client-only mods that crash dedicated servers already removed. Pack updates are one click.
- 3Share the address and play
Your address works the moment the world finishes generating. The trial's 8 GB is enough to run the pack properly.
Hosting notes for All the Mods 10: To the Sky ATM10SKY
- No pregeneration needed: there is no terrain, so the load is entirely player bases and automation.
- Chunk loaders and large Mekanism or Create setups are what tips the tick rate. Cap chunk loading per player early.
Why host All the Mods 10: To the Sky ATM10SKY on FadeHost
Mods, configs and datapacks from the official NeoForge pack, set up on first boot with the client-only mods removed. Pack updates are one click, never an FTP session.
The server sleeps when nobody is on and wakes the moment a player joins, so a friend group pays for a server that is actually up when it matters.
When a mod breaks the boot, the diagnosis names it and the fix is one click. Ask the Copilot why the server lags and it answers from the real console and stats.
NVMe-backed nodes, full console and file access, scheduled backups to offsite storage, and every extra gigabyte of RAM is a dollar a month.
Frequently asked
How do I make an All the Mods 10: To the Sky ATM10SKY server?
The short way: start a FadeHost trial and pick All the Mods 10: To the Sky ATM10SKY; the server pack, the NeoForge loader and the right Java install themselves and the server is online in a few minutes. The manual way: download the official server files, install Java 21, run the NeoForge installer, accept the EULA, set the memory and open port 25565. Both are described on this page.
How do I play All the Mods 10: To the Sky ATM10SKY with friends?
Host a server for it: everyone installs All the Mods 10: To the Sky ATM10SKY in their launcher and joins one address, and the world keeps running while any of you is on. On FadeHost the pack installs itself when you create the server, the 7-day trial gives 8 GB with no card, and a sleeping server wakes when a friend joins. The manual way is the server files below on a machine that stays on with port 25565 open; LAN and direct connect only work while the host's PC is on and everyone is on the same network.
How much RAM does an All the Mods 10: To the Sky ATM10SKY server need?
6 GB for a group of 2 to 4 friends and 8 GB for 5 to 10 players, measured on servers hosted here in the last 30 days. Servers hosted here run it on 10 GB and use about 5.1 GB with players online.
Where do I download the All the Mods 10: To the Sky ATM10SKY server files?
From the pack's CurseForge page: every release has a separate "server pack" file with the mod jars and configs (newest: ATM10SKY-2.0.7.zip). The client zip is only a manifest. On FadeHost the server pack is fetched and installed for you.
Can I host an All the Mods 10: To the Sky ATM10SKY server for free?
Not on the free tier: it gives 2 GB and All the Mods 10: To the Sky ATM10SKY needs 6 GB ($7.50 a month here). The 7-day trial gives 8 GB with no card, enough to run the pack properly.
Which Java version does All the Mods 10: To the Sky ATM10SKY need?
Minecraft 1.21.1 runs on Java 21. On FadeHost the right Java is picked automatically; on your own machine install it before running the NeoForge installer.
Do my friends need to install All the Mods 10: To the Sky ATM10SKY too?
Yes. Everyone joining needs the same All the Mods 10: To the Sky ATM10SKY version in their launcher (CurseForge, Modrinth or Prism). The server side is handled by the host; a client on a newer pack version than the server is refused or misses content.
Can I bring my existing All the Mods 10: To the Sky ATM10SKY world?
Yes. Upload the world folder through the file manager or SFTP, or use the importer to pull the whole server from another host. Keep the pack version the world was played on until it is safely backed up.
Does All the Mods 10: To the Sky ATM10SKY work on Bedrock (phones and consoles)?
No. All the Mods 10: To the Sky ATM10SKY is a Java Edition modpack and Bedrock clients cannot load mods. Geyser lets Bedrock players join vanilla-compatible Java servers, not modded ones.
The All the Mods 10: To the Sky ATM10SKY server crashes on start. What now?
The usual causes are a client-only mod in the mods folder (shaders, HUD or texture mods), a loader build that does not match the pack version, the wrong Java, or too little memory. On FadeHost the installer removes the known client-only mods, the loader and Java are matched to the pack, and the crash doctor reads the log and names the mod when something else breaks.
More NeoForge 1.21.1 modpacks
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Start free trialAll the Mods 10: To the Sky ATM10SKY is a community modpack distributed via CurseForge. FadeHost is not affiliated with the pack authors or with Mojang. NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.