How to Host an All The Mods 10 (ATM10) Server in 2026
All The Mods 10 is the definitive kitchen-sink experience for modern Minecraft — 400+ mods on NeoForge, from ATM’s signature AllTheOres progression through Mekanism, Ars Nouveau, and enough tech mods to automate the universe. It’s also one of the heavier packs you can put on a server. Here’s how to host it right.
ATM10 server requirements
| Players | RAM | Notes |
|---|---|---|
| 2–4 friends | 8 GB | Comfortable once the world is pregenerated |
| 5–10 players | 10–12 GB | The sweet spot for most communities |
| 10+ / chunk-heavy bases | 12–16 GB | Mekanism farms and Create contraptions add up |
Two things matter more than raw RAM:
- CPU single-thread speed. ATM10’s tick time is dominated by one thread. A modern Ryzen at high clocks beats an old server CPU with twice the cores.
- Don’t over-allocate. Going past ~16 GB increases garbage-collection pauses on most JVMs. More isn’t better; enough is better.
Setup, step by step
- Create a server and pick NeoForge matching ATM10’s current recommended version (check the pack’s CurseForge page — the loader version must match exactly).
- Upload the pack’s server files — ATM10 ships a dedicated server package; don’t upload the client pack. Drop its contents into your server directory over SFTP.
- Set RAM to at least 8 GB and start. First boot takes several minutes while 400 mods register — that’s normal. Watch for the
Done!line. - Pregenerate your world (this is the big one): install Chunky from the pack or console and run
chunky radius 3000thenchunky start. Worldgen is ATM10’s most expensive operation — doing it up front while nobody’s online turns “new chunk lag” into a non-event. - Back up before every pack update. ATM10 updates frequently and mod updates occasionally break worlds. Automated daily backups plus a manual one before updating is the difference between a rollback and a restart.
On FadeHost the loader/version part is a dropdown and Java is matched automatically (modded hosting guide here) — you upload the pack and go.
The three ATM10 problems everyone hits
“Server takes 10 minutes to boot” — normal on first boot and after updates. If it stays slow, check you’re not on a spinning disk somewhere; NVMe cuts boot time roughly in half.
TPS death spiral after a few weeks — someone’s base, always. Run Spark (/spark profiler for a minute) and it will name the chunk. Usually a Create contraption or an over-enthusiastic Mekanism farm; chunk-loading limits help more than hardware.
OutOfMemoryError during exploration — worldgen spikes. Pregen (step 4) prevents almost all of it; if it persists, add 2 GB.
What it costs
At FadeHost’s pool pricing, an 8 GB ATM10 server runs $7.60/month ($2 slot + 7×$0.80 RAM), backups and DDoS protection included — and you can bump to 12 GB for the weekend raid and back down after, paying the difference in days, not plans.
Want to see your pack run before paying anything? Start a 2-day free trial — upload ATM10, invite two friends, and watch the TPS yourself.